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Ahmed I. Fallatah. The Effectiveness of a Platform based on Gamification in developing Creative thinking among Middle School Students. JALHSS [انترنت]. 14 يوليو، 2023 [وثق 22 يناير، 2025];(93):299-16. موجود في: https://jalhss.com/index.php/jalhss/article/view/864